Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Sep 16, 2005, 05:59 PM // 17:59   #1
Ascalonian Squire
 
Join Date: Aug 2005
Guild: cws
Profession: W/Mo
Advertisement

Disable Ads
Default Spike build need help

I'm trying to put together a good spike build. I know air spiking is dead. Air spiking does still have some good damage still but i was thinking of a mix of frag mesmers and air elemental spikers. now i was thinking no tanks 3 air spikers 2 frag mesmers and 1 shutdown mesmer and 2 monks one protection one healing. since everyones going to be taking damage why not make one of the monks a decoy turn the protection monk into a tank decoy. now most of the group will be monk secondary, so everyone will be able to heal themselfs basicly. also i was thinking that the mesmers should be necro, curses, to help on dam maybe one of the e/mo using smites.
skills are unknown at the moment (i play as a tank 99% of the time).

Suggestions will be very much appreciated.
master skorm is offline   Reply With Quote
Old Sep 16, 2005, 07:01 PM // 19:01   #2
Krytan Explorer
 
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
Default

PvE or PVP?
cookiehoarder is offline   Reply With Quote
Old Sep 16, 2005, 07:03 PM // 19:03   #3
Krytan Explorer
 
Join Date: Jun 2005
Guild: Servants of Fortuna
Profession: N/
Default

Hmm, you say you "know air spikes are dead" yet you're still taking them? I personally disgree with using X/Mo as a selfhealer, I'd rather have an extra dedicated healer and lose a spiker.

If you want an imaginative spike build - take a look in the screenshots forum at the Necro Tombs video - there's your answer.
Nightsorrow is offline   Reply With Quote
Old Sep 16, 2005, 08:07 PM // 20:07   #4
Lion's Arch Merchant
 
Arathorn5000's Avatar
 
Join Date: Aug 2005
Guild: Xen of Onslaught Ladder [XoO]
Default

Why is air spiking dead? I want to hear the OP respond.
Arathorn5000 is offline   Reply With Quote
Old Sep 16, 2005, 09:30 PM // 21:30   #5
Wilds Pathfinder
 
Join Date: May 2005
Default

Air spike is not dead. The only time it wasnt viable was when fertile season dominated. Energy denial is not all that common in tombs, neither is fertile, making it viable. Not as effective as before certainly as you have to use orb more than chain but it's still effective vs smite. Vs IWAY is iffy.
Zeru is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
spike trapper build? pvp badd The Campfire 5 Oct 28, 2005 06:19 PM // 18:19
Looking for a E/Me Spike build habbyjabby Gladiator's Arena 2 Oct 02, 2005 10:37 AM // 10:37
can ne1 plz give me an air spike build Gert Elementalist 7 Aug 29, 2005 12:04 AM // 00:04
N/Me 4v4 Spike Build? zehly Gladiator's Arena 11 Aug 24, 2005 02:30 AM // 02:30


All times are GMT. The time now is 05:53 PM // 17:53.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("