Spike build need help
I'm trying to put together a good spike build. I know air spiking is dead. Air spiking does still have some good damage still but i was thinking of a mix of frag mesmers and air elemental spikers. now i was thinking no tanks 3 air spikers 2 frag mesmers and 1 shutdown mesmer and 2 monks one protection one healing. since everyones going to be taking damage why not make one of the monks a decoy turn the protection monk into a tank decoy. now most of the group will be monk secondary, so everyone will be able to heal themselfs basicly. also i was thinking that the mesmers should be necro, curses, to help on dam maybe one of the e/mo using smites.
skills are unknown at the moment (i play as a tank 99% of the time).
Suggestions will be very much appreciated.
|